Players should check the information about any item they utilize to ensure they are aware of the benefits and penalties and how they affect these attributes. If the cell is not highlighted or is highlighted in red, that place is impossible to reach. When a locking time is reduced to a minimal duration it is known by players as an ‘Insta Lock’ or ‘Instalock’.Ī ship's scan resolution and signature radius is affected by various modules, rigs and other factors. Hold down the left mouse button for continuous movement. Players can increase their ships scan resolution to the point that the amount of time it takes to lock another target, regardless of the targets signature radius, is almost instantaneous. However just because a ship has a very low signature radius does not mean that it is impossible to lock quickly. Many players utilize smaller ships to transport valuable items through New Eden because they have a low signature radius value. For small ships the reverse is typically true. Large ships typically have a small Scan Resolution, meaning that they lock slowly, and a large signature radius, meaning that they can be locked quickly. The higher the Signature Radius the quicker a ship can be locked by someone else. The higher the Scan Resolution the quicker a ship can lock a target. Players can see their ships Scan Resolution value in the Fitting Window. With this counter, it is also trivial to increase the delay to more than one step.The amount of time it takes for players ships to lock a target depends upon the Scan Resolution of their ship and the Signature Radius of the target. The update depends on if you currently see a rat: If you see a rat, set it to 0. You could add a counter like this: stepsSinceLastSawRat: Int Here is the definition of the memory type where you can add the field for your delay: bots/BotEngineApp.elm at e9cf4964fbed5d314c76386f1eef75474c5f59dd So the approach of waiting is enough, no need to adjust the delay within a step. …Īs I understand your case, it is no problem if the delay is one second longer.This one is in a mining bot for the game EVE Online: bots/BotEngineApp.elm at 6da8babc2cff0a8e7c76b92b9c6723390347ec4e I did a quick search and found two implementations of this approach. To complete the implementation you already started, we can copy from existing implementations. How could I create a function that would add a delay? LearnĪs you mentioned, use multiply the default base delay time. This way, we can skip the ‘export’ step altogether. That means when you run a simulation or a live session, you do not anymore have to extract the files first.Ī future step to reduce friction in that stage could be supporting entering the link directly from the browser’s address bar into the botengine app. The most recent improvement to reduce friction concerns a later stage of the development process: I adapted the functionality in the botengine executable to support loading app code directly from a zip archive, such as the archives from the editors ‘export’ function. For example, in some cases, we found that expanding the guides can help. When we learn how you chose those 30 versions, we could also look into reducing that number. Given the number of 30 attempts you mentioned, it seems to me we can improve the overall experience by further reducing that compilation time.Īnother approach to reducing overall effort would be reducing the number of necessary attempts. Anyone who is willing to help me with this code or has EVE online please post here. I saw that compiling in the Editor took about 9 seconds. EVE Online Script - posted in Ask for Help: I have an eve online script that I am trying to get to work that is working 100 on my computer but not on others and I suspect it has to do with the fact that i use colors to see if something is on their screen. (Those results also include possible errors in the program code, such as the ones discussed above). That is the duration from pressing the ‘compile’ button to getting the results on the screen. I just run a test to see how long compiling takes in the Editor. I am looking into reducing the time necessary for finding working program codes like the one you were looking for.
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